//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

import spartiate_spear_anim.txt
import shield_defines_anim.txt

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}
//==============================================================================
define Head
{
   TechLogic none/Champion Infantry
   set hotspot
   {
      version
      {
				Visual Infantry G Hoplite Head Standard
		ReplaceTexture Infantry G Hoplite Head Standard/Infantry N Pikeman Head Bronze
      }
   }
   set hotspot
   {
      version
      {
				Visual Infantry G Hoplite Head Standard
		ReplaceTexture Infantry G Hoplite Head Standard/Infantry C Myth Hunter Head
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_IdleA
                                                                         ReplaceTexture Infantry G Hoplite Standard/Infantry N pikeman Standard
				connect RightHand Spear hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_IdleA
                                                                         ReplaceTexture Infantry G Hoplite Standard/Infantry N pikeman iron
				connect RightHand Spear hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true   
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry N pikeman Standard
				connect RightHand Spear hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true   
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry N pikeman iron
				connect RightHand Spear hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Champion Infantry
     set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_AttackA

ReplaceTexture Infantry G Hoplite Standard/Infantry N pikeman Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm NorseShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_AttackA

ReplaceTexture Infantry G Hoplite Standard/Infantry N pikeman Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm NorseShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA

ReplaceTexture Infantry G Hoplite Standard/Infantry N pikeman Standard
				connect RightHand Spear hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA

ReplaceTexture Infantry G Hoplite Standard/Infantry N pikeman iron
				connect RightHand Spear hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_boredA

ReplaceTexture Infantry G Hoplite Standard/Infantry N pikeman Standard
				connect RightHand Spear hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_boredA

ReplaceTexture Infantry G Hoplite Standard/Infantry N pikeman iron
				connect RightHand Spear hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA

ReplaceTexture Infantry G Hoplite Standard/Infantry N pikeman Standard
				connect RightHand Spear hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA

ReplaceTexture Infantry G Hoplite Standard/Infantry N pikeman iron
				connect RightHand Spear hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim repair
{      
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N pikeman Standard
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N pikeman Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}

//==============================================================================

anim heal
{      
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N pikeman Standard
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N pikeman Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}

//==============================================================================

anim build
{      
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N pikeman Standard
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N pikeman Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}
